Upcoming QoL update overview


Hello everyone!

Thank you all for playing Castaway! I have addressed some of the feedback I got in the QoL Update (Quality of Life) that will be released very soon (it's being beta-tested). Here's a non-exhaustive list of the improvements you'll find:

  • Improved weapon attack hitboxes.
  • Improved player collisions to prevent getting stuck in blocks or getting out of the playfield.
  • Improved enemy collisions.
  • Coins stay slightly longer in the Tower before disappearing.
  • Removed the initial cutscene with pterodactyls in Speedrun and Unfair modes.
  • Added an option to disable Screenshakes.
  • Had the German, Polish and Brazilian Portuguese translations corrected by professionals and/or native speakers.
  • Corrected the following country codes: Germany, China, Japanese and Spanish.
  • Added translators in credits.
  • Indicated the total number of floors in the menus (_/51) to avoid discouraging players who might fear an infinite or insane number of floors.
  • Added a line of text before the credits informing the players that they'll access the second part of the game (the Tower), to encourage them to continue.
  • Added new SFX for the following actions: “closing the doors in the tower”, "player bounce after a roll". These were previously identical to the player injury SFX and were confusing.

I hope you'll appreciate the improvements. I really want to make the experience much more solid so that Martin's adventure is a good foundation for what comes next! ;)

Stay tuned!

Get Castaway

Buy Now$7.99 USD or more

Leave a comment

Log in with itch.io to leave a comment.